This article is written with the knowledge that mods fix most of the problems I’m about to discuss. (It’s also written with about 600 hours of game time.) These are my personal pet peeves as well as a few glaring issues so don’t expect it to be written unobjectively and unbiased. Although a lot of this information will be factual.
[NPC] Will you help me with this?
No. (Still forced to do it)
Sarcastic. (Yes huehue)
Huh? (What the hell are you talking about? Repeat that.)
This type of conversational arc has really bothered me about the new game in the Fallout series because the previous games were a lot more fledged out and enjoyable due to the depth and immersion you could achieve through certain levels of speech.
For example, when doing a mission on New Vegas with a man called ‘Fantastic’, he accuses you of replacing him and essentially stealing his job. If you have low intelligence your response is “Me take your job cause me smarter.”
The new conversational system (Almost archaic in comparison) is undeniably due to the fact that the game features protagonist voice actors now. Which is what I’ll talk about next; Voice acting killing replayability.
At first, it was quite an interesting and fresh idea using voice actors for the player character. Before it was confirmed a lot of fans such as myself flirted back and forth with this as an approachable idea. It was finally given credence when Bethesda released the promotional videos for Fallout 4 at E3, voiced by the main character, and not voiced by the usual deliverer of the line “War. War never changes.”
Having your character voiced in the game, having them showing emotion and depth really gave them a sense of self beyond the story you’d wade through while playing the game (Something you cannot doubt). But that’s also where the problems stem from.
Your character no matter how many times you play the game, how differently you choose to approach the story will deliver the same lines of dialogue each and every time. *Glass Shatters*. You’ve now realised that replayability is only good for 3 or 4 playthroughs or as long as you can tolerate it. After that, the gameplay and questlines become droll, boring, and frankly annoying. In the prior Fallout games, mods could break the monotonous chain of replaying the same quest lines repeatedly and on top of this, the games vanilla dialogue chains themselves were so fleshed out you could discover little idiosyncrasies you hadn’t before, which you just can’t do in the newest title.
•Karma. (Really Bethesda?)
•Perk discipline. You can get every single perk point through level grinding. The game is essentially a simplistic open world FPS.
•Choice. No dialogue wheel, bland essential NPC’s, predefined character (Where’s my son? he whines) Thankyou for killing the immersion Bethesda.
•No evil outcome. “As an anthropologist and linguist, my assignment was to learn the dialects of the Grand Canyon tribes. What a F***ing waste of time!” – Caesar anyone? Loved that guy.
•Conditioning. how come my weapons are invincible? Pew Pew.
•Consequences are gone in the sense that none of the actions you take has much of an impact on how the game unfolds, aside from siding with factions and even then, the outcomes have no environmental influences and long-term effects, none at all actually.
COMPANIONS ARE BORING.
Lastly, here’s a comparison between quests in New Vegas, and quests in Fallout 4.(Thankyou u/RedditTrigger)
So in summation, the game is underwhelming despite the hours and chances I’ve gifted it and I’ve finally decided to give up on it and move back to New Vegas. which we can mostly agree is the superior game within the Franchise.